The ability to shoot ships in the open without being seen or shot at yourself. In the old days the concealment had another option. But also simpler things like torpedoes, torpedo bomber planes, radio location and shoot 'blind' with a spotter plane. As for smoke counters it is not just the usual suspect of hydro/RADAR. What these changes entail is not really set in stone right now (to the best of my knowledge). Soon there will be another change in the form of the smoke changes. Concealment is being countered in a number of ways. However, lately it seems like concealment is not nearly as valuable as it used to be. With the exception of a few ships (Shimakaze and Conqueror spring to mind). The general mechanics to concealment are actually quite well thought out in my opinion. The post is split up in several 'subjects' as per below. However, I cannot be entirely without bias. It is not my intention to promote making 1 class overpowered compared to the other classes. It is my intention and hope to play/get a game that is as balanced as possible. That said, even if I lack experience, my performance is consistently slightly above average. While this is not as much as an argument in and of itself, I do believe that I have taken a fair bit of time to learn the game mechanics in details. This does leave me open to the 'git gud' and 'get more experience' argument. Now, if you look at my stats (they are public) you'll see that I 'only' have +/- 900 matches in a DD and 'only' 1800 matches in total. I enjoy these little buggers and dislike the slow and lumbering game play of the battleships and cruisers feel more like victims more than anything else. ![]() It is also written from the point of view of someone who plays destroyers for the majority of the game. The opening post will be quite a bit long. And I bet other people might have these as well. But there have been some minor and major annoyances. ![]() Hello all who takes the time to read this.
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