“The question that kept getting asked is, ‘If there’s going to be a ‘strike’ equivalent, where you’re forced into a very story-focused, well-designed level of a dungeon, what does that look like in Diablo?'” Kotaku was told by an anonymous source close to the project. How that should be implemented in a Diablo game is something that the team at Blizzard is still pondering. The report talks about concepts of hub areas where you can meet other players, and then venture out with them to take part in quests that are similar to Destiny’s strikes, or World of Warcraft’s instances. In that same report, Kotaku’s Jason Schreier also mentions that development on Diablo 4 was then rebooted, and it is now under development at Blizzard under the codename Fenris.Īnd apparently, it’s taking a different direction from what fans of the series might be used to, with the biggest change, at least in its current stage of development, being that Blizzard wants to add social MMO-lite features in the game similar to Bungie’s Destiny. We recently reported that as per a report on Kotaku, in the initial stages of development, Diablo 4 was being envisioned as a Dark Souls-like gothic RPG with an over-the-shoulder camera instead of an isometric one, but that the concept was scrapped in 2016, as the project’s director left Blizzard. It’s not a stretch to assume that it is in development- Blizzard have stated that they have multiple Diablo projects in development, while there have also been reports ( which Blizzard denied) that Diablo 4 was originally going to be announced at BlizzCon– all of which is to say that, officially announced or not, it’s fair to assume that Diablo 4 is indeed in development. Amidst all the recent drama about Diablo Immortal, one of the main things we’ve all been wondering is when Diablo 4 will launch.
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